DaVinci Resolve 20: A Quiet Revolution for Motion Graphics Artists
DaVinci Resolve 20: A Quiet Revolution for Motion Graphics Artists

DaVinci Resolve 20: A Quiet Revolution for Motion Graphics Artists

2025-04-05
3 mins read

When DaVinci Resolve specialist Casey Faris tested ver. 20, he didnโ€™t just rattle off a list of new features. He painted a picture of what it means to build motion graphics inside an editing appโ€”a world where typography, keyframes, and animation workflows should feel as natural as cutting a scene. With DaVinci Resolve 20, thatโ€™s finally starting to happen. The headline? You no longer need to dive into Fusion for every animated title or layout. A new set of tools now lives natively on the Edit pageโ€”tools that motion designers and editors have been quietly asking for over years of workaround-heavy workflows.

Blackmagic Launches DaVinci Resolve 20 Public Beta: AI-Powered Editing Enters a New Era
Blackmagic Launches DaVinci Resolve 20 Public Beta: AI-Powered Editing Enters a New Era

The Text Generator, Rebuilt

โ€œTitles are deceptively simple,โ€ Faris explained. โ€œBut if you’re doing real layout workโ€”like lower thirds or main titlesโ€”they start getting messy.โ€ The traditional Text+ tool in Resolve had power, but not elegance. Multi-line titles often meant stacking layers, manually managing line breaks, and struggling to maintain design consistency. Resolve 20 introduces a new text generator that changes this. The tool allows line-by-line control: individual styling, animation, position, and moreโ€”within a single instance. Think of it as multi-column layout behavior inside a single timeline clip. You can now animate one line independently of another without separate text layers, and if you update the copy, the animation stays intact. That alone removes a dozen headaches. Thereโ€™s also support for bounding boxes and automatic text wrapping. Instead of inserting hard returns, you define a region and the text behaves responsively within itโ€”like it would in After Effects or Photoshop. โ€œItโ€™s about making things smarter,โ€ Faris said. โ€œThe design adapts to the content, not the other way around.โ€

DaVinci Resolve 20
DaVinci Resolve 20

Editing Keyframes Without the Guesswork

Another pain point Resolve 20 addresses is timeline animation. Keyframing inside the Edit page has always been limitedโ€”basic transform controls and a cramped view buried in clip layers. Now, Resolve 20 opens up a new dedicated keyframe editor. Itโ€™s dockable, scalable, and clear. You see every keyframe in a clip without opening layers. More importantly, you can adjust motion curves right there, directly on the timeline. โ€œYou shouldnโ€™t need Fusion just to make a title ease in gently,โ€ Faris noted. โ€œItโ€™s now just a few clicks.โ€ This means more natural movement and timing for text, graphics, and still images, all without node graphs or workarounds. A small change, maybeโ€”but one that transforms daily workflow.

DaVinci Resolve 20: Edit Page
DaVinci Resolve 20: Edit Page

Photoshop Files, Unlocked

The team also tackled a common request: better PSD support. Up until now, bringing a layered Photoshop file into Resolve meant either flattening it or jumping into Fusion and wrestling with nodes to extract and animate layers. That changes with Resolve 20. Right-click on a PSD in the timeline, and you can now split it into layers automatically. Each one becomes a separate clip, stacked on the timelineโ€”fully editable and animatable. Itโ€™s not just about convenience; itโ€™s about making Resolve behave like a motion design app, where layered assets can be composited and animated natively. Faris described it as a bridge: โ€œDesigners work in Photoshop. Editors work in Resolve. This makes it easier for them to speak the same language.โ€

DaVinci Resolve 20: Fusion Page
DaVinci Resolve 20: Fusion Page

Shapes, Built-In

Itโ€™s not flashy, but one of the most practical additions in Resolve 20 is the ability to add basic shapesโ€”rectangles, circles, barsโ€”directly onto the timeline. No Fusion, no templates. They live as generators, ready to keyframe. With fill and stroke controls, shapes become essential design elements: background panels, dividers, callouts, or even animated masks. โ€œThese are the building blocks of motion graphics,โ€ Faris said. โ€œWe wanted to put them where they belongโ€”on the timeline.โ€

DaVinci Resolve 20: Color Page
DaVinci Resolve 20: Color Page

Under-the-Hood Updates for Fusion Users

While most of the improvements were aimed at the Edit page, Fusion got a few key updates too. One standout is the improved EXR loader. Artists working with multi-layered OpenEXR files can now select which pass to useโ€”directly from a dropdownโ€”rather than manually breaking out channels or importing duplicates. It streamlines workflows for VFX and 3D compositing, especially when working with renders from Blender, Maya, or Houdini. Check out Faris’s Resolve 20 tutorial below:ย 

Not Flashyโ€”But Meaningful

Faris didnโ€™t promise fireworks, and Resolve 20 doesnโ€™t feel like a reinvention. Instead, itโ€™s a quiet revolutionโ€”one that understands what motion designers and editors actually do, and how they move between text, assets, keyframes, and comps. โ€œNot every update has to be a giant leap,โ€ he said at the end. โ€œSometimes itโ€™s about making the work feel better. Smoother. Smarter.โ€ Thatโ€™s what DaVinci Resolve 20 brings to motion graphics: fewer detours, more flow.

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